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Level Designer

BagiraModiin-Maccabim-Reut, Center District, IsraelNot specifiedFull-timeSeniority: Not specified

Posted 17 days ago · 0 applicants

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Willbi insight

The role in plain words

Must-have
  • Strong, hands-on experience with the Unity Game Engine
  • Strong artistic and spatial design skills, with solid 3D world understanding — scene composition, layout, texturing, and asset preparation
  • Proven ability to create structured environments and scenarios from concept through implementation
  • Strong organizational and problem-solving skills, with the ability to work both independently and within multidisciplinary teams
  • Experience with version control systems (Git, SVN)
Nice-to-have
  • Experience with 3D software such as Blender, Maya, or 3ds Max
  • Basic C# scripting knowledge in Unity, and experience with terrain creation and environment building

Extracted from the job description · kept up to date automatically

Who this suits

Full job description

Original listing · kept for reference

Bagira is a leader in training and simulation systems, delivering mission-critical solutions used by hundreds of thousands of soldiers across 80+ sites worldwide.

We are looking for a Level Designer to design and build realistic military training scenarios within Unity-based simulation environments — transforming operational concepts into immersive, high-performance training experiences.

This is a full-time position, based at our headquarters in Modi'in.

What will you do?

• Design and build military training levels and scenarios within Unity simulation environments — shaping terrain, environments, props, and overall scene composition.

• Translate military concepts, procedures, and training objectives into interactive scenario logic and event flows.

• Rapidly prototype and iterate on level content based on operational and customer feedback, while maintaining realism and consistency.

• Optimize environments and content for performance and simulation efficiency, and maintain clean scene structures and asset workflows.

Requirements:

• Strong, hands-on experience with the Unity Game Engine.

• Strong artistic and spatial design skills, with solid 3D world understanding — scene composition, layout, texturing, and asset preparation.

• Proven ability to create structured environments and scenarios from concept through implementation.

• Understanding of military environments and a strong sense of scenario realism.

• Strong organizational and problem-solving skills, with the ability to work both independently and within multidisciplinary teams.

• Experience with version control systems (Git, SVN), and a portfolio demonstrating Unity projects and 3D content creation.

Preferred (Advantage):

• Experience with 3D software such as Blender, Maya, or 3ds Max (3D modelling is not part of the role, but the knowledge is a strong advantage).

• Basic C# scripting knowledge in Unity, and experience with terrain creation and environment building.

• Experience developing military simulations or training systems, and familiarity with military tactics, operational workflows, or training procedures.

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Bagira
Posted 17 days ago · 0 applicants
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