Spine Animator- Remote East Europe
Posted 22 days ago · 35 applicants
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The role in plain words
- 2+ years of Animation experience
- In-depth knowledge of Photoshop
- Experience with Spine: Meshing, Animating and Rigging of Assets, GUI Animation, FX, Skinning
- Deep understanding and ability to execute the 12 principles of animation
- High level English
Extracted from the job description · kept up to date automatically
Who this suits
Full job description
Original listing · kept for referenceWe are looking for a talented Spine Animator to join our team and help bring our characters and in-game moments to life. If you have a strong sense of movement, timing, and storytelling, and you love creating playful, polished animations for games, we would love to hear from you!
This role requires strong Spine animation skills, attention to detail, and the ability to create expressive animations that match the game’s visual style, while working closely with our art, product, and game design team
Responsibilities:
While working in Pazu’s art department as a Spine Animator you will:
• Work closely with game designers, programmers, and other artists.
• Create characters, assets, and GUI.
• Be a part of a new and exciting game series, working alongside other creatives in a dynamic and fascinating work environment.
Requirements:
• 2+ years of Animation experience
• In-depth knowledge of Photoshop
• Experience with Spine:
Meshing, Animating and Rigging of Assets, GUI Animation, FX, Skinning - Making
• A Deep understanding and ability to execute the 12 principles of animation
• Experience in the Gaming Industry and a passion for games– big Advantage
• High level English
• A team player
• Full-time in-office / hybrid model remote worker
Questions about this role
- This listing did not state a salary. We only show pay when the employer publishes it.
- 2+ years of Animation experience, In-depth knowledge of Photoshop, Experience with Spine: Meshing, Animating and Rigging of Assets, GUI Animation, FX, Skinning, Deep understanding and ability to execute the 12 principles of animation, High level English