Technical Artist
Posted 20 days ago · 0 applicants
Saving, applying or scoring takes a few seconds to set up your free account.
The role in plain words
This role bridges animation, art, and development by integrating assets, animations, and visual effects into Unity. Day-to-day tasks include setting up Unity components and particle systems, troubleshooting visual and technical issues, and collaborating with animators and developers to optimize pipelines.
- 2+ years of experience as a Tech Artist (or similar role)
- Strong experience with Unity
- Good understanding of animation pipelines and asset integration
- Experience with Unity components and particle systems
- Strong communication and problem-solving skills
- Background in animation (2D/3D)
- Experience with Spine, VFX, or C#
Extracted from the job description · kept up to date automatically
Who this suits
This role suits individuals with at least two years of experience as a Technical Artist and strong Unity skills. It is less ideal for those without a solid understanding of animation pipelines or asset integration.
Full job description
Original listing · kept for referenceWe’re looking for a motivated and ambitious Technical Artist to join us and help bridge animation, art, and development.
This role focuses on integrating animations, assets, and VFX into Unity, ensuring they work smoothly and maintain high visual quality in-game.
You’ll work closely with animators, developers, and UX to bring content to life while balancing quality and performance.
Responsibilities:
• Integrate animations and assets (art, VFX) into Unity, including states, timing, and transitions
• Set up and maintain Unity components and particle systems
• Collaborate with animators, developers, and UX to ensure accurate implementation
• Troubleshoot visual and technical issues
• Explore and apply new tools, techniques, and workflows
• Improve pipelines through tools, scripts, and optimizations
Requirements:
• 2+ years of experience as a Tech Artist (or similar role)
• Strong experience with Unity
• Good understanding of animation pipelines and asset integration
• Experience with Unity components and particle systems
• Strong communication and problem-solving skills
• High attention to details
Nice to have:
• Background in animation (2D/3D)
• Experience with Spine, VFX, or C#
• Experience working on mobile games
Questions about this role
- This listing did not state a salary. We only show pay when the employer publishes it.
- 2+ years of experience as a Tech Artist (or similar role), Strong experience with Unity, Good understanding of animation pipelines and asset integration, Experience with Unity components and particle systems, Strong communication and problem-solving skills