Level Designer
פורסם לפני 4 ימים · 0 מועמדים
התפקיד במילים פשוטות
התפקיד כולל תכנון, בנייה ועיצוב ויזואלי של שלבים ומיני-משחקים החל משלב הרעיון ועד למוצר המוגמר באמצעות כלים פנימיים ו-Unity. העבודה היומיומית דורשת ניהול עקומות קושי ואיזון שלבים על בסיס נתונים ומבחני A/B, לצד הובלה ותיאום מול צוותי ארט, אנימציה וטק-ארט כדי להביא את השלבים לגרסת הייצור בזמן.
- Basic working knowledge of Unity or any other game engine and ability to master internal proprietary level editors
- Strong project management and interpersonal skills to motivate and guide cross-functional teams (Art, Tech Art, Operations)
- Keen eye for composition, aesthetics, visual storytelling, and product design mindset
- Experience in continuous, data-driven level balancing using metrics and A/B testing
- Familiarity with Generative AI tools for level ideation or content generation workflows
- Portfolio showcasing engaging, visually polished levels or relevant gameplay projects
חולץ מתיאור המשרה · מתעדכן אוטומטית
למי זה מתאים
התפקיד מתאים לבעלי ניסיון מעשי או יצירתי בתעשיית המשחקים (כמו מעצבי שלבים, מעצבי משחק או מנהלי מוצר) עם הבנה ב-Unity, חוש ויזואלי וראייה מבוססת נתונים. הוא פחות יתאים למי שמחפש תפקיד פיתוח טכני טהור ללא היבטי עיצוב, איזון נתונים והובלת ממשקים.
תיאור המשרה המלא
המשרה המקורית · נשמר לעיוןMoon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. The company is headquartered in the heart of Tel Aviv.
Moon Active is looking for a passionate and hands-on Level Designer to join our rapidly growing company. In this role, you will be the creative force behind world-leading player experiences, combining a strong product/game design mindset with an excellent visual eye. You’ll design engaging levels, craft perfect difficulty curves, and use data to continuously balance your work. Beyond hands-on creation, you will take ownership of the production cycle—guiding Art and Animation teams and driving cross-functional collaboration to bring your levels to live production on time. If you love games, thrive on creating immersive experiences, and know how to lead a level from concept to launch, this is the perfect opportunity for you.
Responsibilities
• Design, build, and visually dress engaging levels and mini-games from concept to final polish using internal tools and Unity.
• Plan level progression and craft difficulty curves that keep players engaged, using quantitative player data, A/B test results, and user feedback to continuously test, tweak, and balance the experience.
• Guide and collaborate with Art, Animation, and Tech Art teams, providing clear feedback to ensure all visual assets are perfectly tailored for your level designs.
• Take full ownership of driving levels to production, motivating and leading cross-functional teams to meet strict deadlines and run schedules.
• Actively pitch and contribute ideas for new game mechanics, obstacles, and themes to keep the gameplay varied and fresh.
• Apply strong game design and UX principles to guarantee optimal layout, and overall player satisfaction.
• Continuously improve your level creation pipeline, exploring new tools (including AI-driven workflows) to work smarter and scale production.
Requirements
• Proven experience in the gaming industry in hands-on or creative roles (such as Level Designer, Game Designer, Tech Artist, or Product Manager).
• Basic working knowledge of Unity or any other game engine (no need to be an expert), and a strong ability to quickly master internal proprietary level editors.
• Strong project management and interpersonal skills, with the ability to motivate and guide Art, Tech Art, and Operations teams to deliver on time.
• A keen eye for composition, aesthetics, and visual storytelling, coupled with a strong product design mindset.
• Proven experience in continuous, data-driven level balancing (using metrics and A/B testing to refine difficulty and player flow).
• A creative, proactive, and ownership-driven ("can-do") approach to overcoming design challenges and production bottlenecks.
• Deep love for gaming - especially casual mobile games - with a constant drive to engineer new and exciting player experiences.
Advantage
• Familiarity with Generative AI tools for level ideation or content generation workflows.
• A portfolio showcasing engaging, visually polished levels or relevant gameplay projects.
שאלות על המשרה
- המשרה לא ציינה שכר. אנחנו מציגים שכר רק כשהמעסיק מפרסם אותו.
- Basic working knowledge of Unity or any other game engine and ability to master internal proprietary level editors, Strong project management and interpersonal skills to motivate and guide cross-functional teams (Art, Tech Art, Operations), Keen eye for composition, aesthetics, visual storytelling, and product design mindset, Experience in continuous, data-driven level balancing using metrics and A/B testing