Senior Software Engineer (Rust / GPU)
פורסם 10 באוג׳ · 0 מועמדים
התפקיד במילים פשוטות
התפקיד כולל פיתוח מערכת זמן-אמת לעיבוד אותות GNSS ו-SDR הרצה על פלטפורמות GPU משובצות. העבודה היומיומית כוללת כתיבת קוד ב-C++, CUDA ו-Rust, תרגום אלגוריתמי מחקר לקוד ייצור יעיל, ואופטימיזציה של ליבות GPU. בנוסף, המהנדס יהיה שותף לבנייה ותחזוקה של תשתיות הפיתוח, הבדיקות וה-CI של הצוות.
- 5+ years of hands-on experience shipping production software
- Strong C++ or Rust skills, with emphasis on multi-threaded and async code with careful handling of resources and their lifetime
- Good judgment about performance, reliability, and code quality
- Experience with using performance analyses tools
- Must have either GPU programming experience (writing production CUDA/similar kernels) OR experience building complex systems from scratch
- Knowledge of GNSS
- Experience with signal processing or computer vision
- Experience turning Python prototypes into real-time production code
- Experience with embedded GPU platforms (e.g. NVIDIA Jetson)
- Experience with mixed C++/Rust codebases (FFI, CMake + Cargo)
חולץ מתיאור המשרה · מתעדכן אוטומטית
למי זה מתאים
התפקיד מתאים למהנדסי תוכנה מנוסים עם לפחות 5 שנות ניסיון בפיתוח מערכות מורכבות מאפס או תכנות GPU ל-production (CUDA) בשילוב C++ או Rust. הוא פחות מתאים למי שניסיונם מוגבל לתחזוקה או הוספת פיצ'רים בודדים בתוך קוד קיים ורחב היקף.
תיאור המשרה המלא
המשרה המקורית · נשמר לעיוןRegulus is an agile defense-tech startup tackling the most complex challenges in counter-drone and uncrewed defense. With hundreds of combat-proven systems deployed by the IDF and global partners, we are now engineering the next generation of C-UxS (Counter-Uncrewed Systems). We leverage advanced electronic warfare and kinetic measures to detect and neutralize hostile threats. If you want to push technological boundaries while safeguarding Israel and our allies, join us at this pivotal stage of our growth. This is a unique opportunity to join a company at a pivotal growth stage and help shape its products, culture, and future. We are looking for Senior Rust / GPU Software Engineer About the role We build a real-time GNSS and SDR signal processing system that runs on embedded GPU platforms. Algorithms and hardware interfaces are written in C++ and CUDA. Infrastructure is written in Rust. The team is small. Every engineer owns large parts of the system, from design to production. Responsibilities • Design and build fast, reliable software for real-time signal processing. • Turn research algorithms (GNSS, signal processing, geospatial) into efficient production code. • Write and tune GPU kernels, and keep the GPU busy with work sent asynchronously from the host. • Build and improve the infrastructure the team relies on: build system, testing, CI, tooling. • Work closely with hardware, research, and product teams.
Requirements: • 5+ years of hands-on experience shipping production software. • Strong C++ or Rust skills, with emphasis multi-threaded and async code with careful handling of resources and their lifetime. • Good judgment about performance, reliability, and code quality. • Experience with using performance analyses tools. You must also have at least one of these • GPU programming : you wrote GPU kernels (CUDA or similar) that run in production, and made them fast. This includes running them asynchronously from the host and overlapping host and GPU execution. • Building complex systems from scratch : you designed and built a significant system, or a major part of one, starting from nothing. Not only features inside an existing system. Examples: core runtime, build system, CI and automation, test framework. We are looking for builders. Long experience on a small part of a large, established codebase is not enough on its own. Nice to have • Knowledge of GNSS. • Experience with signal processing or computer vision. • Experience turning Python prototypes into real-time production code. • Experience with embedded GPU platforms (e.g. NVIDIA Jetson). • Experience with mixed C++/Rust codebases (FFI, CMake + Cargo)
שאלות על המשרה
- המשרה לא ציינה שכר. אנחנו מציגים שכר רק כשהמעסיק מפרסם אותו.
- 5+ years of hands-on experience shipping production software, Strong C++ or Rust skills, with emphasis on multi-threaded and async code with careful handling of resources and their lifetime, Good judgment about performance, reliability, and code quality, Experience with using performance analyses tools, Must have either GPU programming experience (writing production CUDA/similar kernels) OR experience building complex systems from scratch