Senior Unreal Engine Developer (Remote)
פורסם לפני 7 ימים · 0 מועמדים
התפקיד במילים פשוטות
תפקיד זה כולל אחריות טכנית מלאה על פיתוח משחק אסטרטגיה ב-Unreal Engine 5, כולל מכניקות משחק, כלי עריכה, אופטימיזציה ופיתוח ברמת המנוע. העבודה היומיומית כוללת פיתוח מערכות יחידות, בינה מלאכותית, לוגיקת כלכלה וכתיבת קוד C++ בעבודה ישירה מול קוד המקור של המנוע.
- Unreal Engine development experience (3+ years)
- Strong C++ and ability to work in engine source
- Shipped a complete game or significant feature in a shipped title
- RTS/strategy systems knowledge (pathfinding, fog of war, unit AI, economy)
- Fluency with Unreal Engine gameplay frameworks
- Mass Entity (UE5 ECS) experience
- Custom editor plugins or Editor Utility Widgets experience
חולץ מתיאור המשרה · מתעדכן אוטומטית
למי זה מתאים
התפקיד מתאים למפתחי Unreal Engine בעלי ניסיון של 3 שנים לפחות ורקע חזק ב-C++ ובמערכות משחקי אסטרטגיה. הוא פחות מתאים למי שחסר ניסיון בפיתוח משחקים שהופצו או למי שמעדיף לעבוד בצוותים מסיביים ללא אחריות עצמאית רחבה.
תיאור המשרה המלא
המשרה המקורית · נשמר לעיוןSenior Unreal Engine Developer - Defcon Zero | TriArts Studio | Remote
Join the team building Defcon Zero - a high-fidelity RTS on Unreal Engine 5. We're looking for a developer to own the full technical side of the game: gameplay systems, editor tooling, optimisations, and engine-level work. You won't be a cog in a large studio machine. You'll have direct ownership, and your code will ship.
What You'll Own
• Gameplay mechanics: unit systems, combat, AI, economy logic
• Editor tooling: custom UE5 tools for fast design iteration
• Performance & optimisation: profiling, CPU/GPU budgeting at RTS scale
• Engine development: subsystems, rendering tweaks, custom plugins
Requirements
• 3+ years of professional Unreal Engine development.
• Strong C++ - comfortable working directly in the engine source
• Shipped a complete game or a significant feature in a shipped title
• Solid grasp of RTS/strategy systems: pathfinding, fog of war, unit AI, economy
• Fluency with UE's gameplay frameworks.
• Able to work independently and communicate clearly in a collaborative team
• Fluent in English (written and spoken)
Nice to have
• Mass Entity (UE5 ECS) for large-scale unit simulation
• Custom editor plugins or Editor Utility Widgets
• Passion for the RTS genre
Who You Are
• You've held a codebase together through a milestone crunch
• Collaborative, communicative, and proactive
• You anticipate problems and take ownership of solutions
• You treat feedback as a growth tool, not personal criticism
• You pick up new tools and pipelines independently
What We Offer
• The Forefront of PC Dev: Break away from the mobile market. Join one of the few studios in Israel dedicated to building high-fidelity, hardcore PC strategy games using the latest Unreal Engine tech.
• Hybrid Flexibility: Enjoy the best of both worlds with a flexible model that balances in-studio collaboration with work-from-home focus time.
• A Veteran Team: Work alongside passionate developers who care deeply about the RTS genre and hold themselves to high artistic and technical standards.
• Growth Potential: Grow alongside the studio. As Defcon Zero expands, so does your influence and responsibility.
• Direct Impact: You aren't just a number in a massive hierarchy. Your work will directly shape the final game, and your contributions will be visible on screen.
• Collaborative Culture: Join a dedicated group of passionate gamers and artists. We cultivate a workspace that balances a friendly, grounded atmosphere with the rigorous professional standards required to ship a top-tier title.
שאלות על המשרה
- המשרה לא ציינה שכר. אנחנו מציגים שכר רק כשהמעסיק מפרסם אותו.
- היברידי
- Unreal Engine development experience (3+ years), Strong C++ and ability to work in engine source, Shipped a complete game or significant feature in a shipped title, RTS/strategy systems knowledge (pathfinding, fog of war, unit AI, economy), Fluency with Unreal Engine gameplay frameworks